Post by Solbaid on Aug 8, 2010 5:57:38 GMT -5
Ok well after Zex, Alk, Munche, and me went and tried the crab run for testing purpose we know now know layout of floor and what we need for sac pullers and all that.
*** Is no XP lose from death so no worries on deaths. ***
*Need 2 sac pullers, both will not be in a pt or alliance til after raised and able to join group fighting bosses. Jobs needed for this is gonna vary depending on who is willing to sac pull.
* The 2 that sac pull will start in a pt w/ a sch and need to have desert boots and either crimson pants or the add on pants w/ movement speed+
* One puller will be /THF for flee that one is gonna be the boss puller other will be /NIN
* When we are ready to pull the sch will SS/Blink/Sandstorm/Phalanx the 2 and then drop from party and join alliance then the /NIN will run up the stairs and grab all crabs from upstairs and bring em down stairs to the solo crab while the /THF puller will go straight for the bosses and use flee then pull the bosses and run back to pt
* Hopefully have room to get bosses back to party or close enough for tank or DDs to grab the bosses and 2 others grab other bosses and kite them while others kill first boss and raise 2 pullers to get them in parties.
** As a reward to sac pullers prob not getting the top 5 participant chests they get first pick on treasure that drops, if they dont get a top 5 chest.
If there are more ideas or things think might be better let me know this is up for discussion and is up for change as we test with more people and figure out layout and where should pull mobs and pt stands. I am going to try and go in and form a map for this so we can look at map and look at routes and where to stand to not get aggro from pulls.
*** Is no XP lose from death so no worries on deaths. ***
*Need 2 sac pullers, both will not be in a pt or alliance til after raised and able to join group fighting bosses. Jobs needed for this is gonna vary depending on who is willing to sac pull.
* The 2 that sac pull will start in a pt w/ a sch and need to have desert boots and either crimson pants or the add on pants w/ movement speed+
* One puller will be /THF for flee that one is gonna be the boss puller other will be /NIN
* When we are ready to pull the sch will SS/Blink/Sandstorm/Phalanx the 2 and then drop from party and join alliance then the /NIN will run up the stairs and grab all crabs from upstairs and bring em down stairs to the solo crab while the /THF puller will go straight for the bosses and use flee then pull the bosses and run back to pt
* Hopefully have room to get bosses back to party or close enough for tank or DDs to grab the bosses and 2 others grab other bosses and kite them while others kill first boss and raise 2 pullers to get them in parties.
** As a reward to sac pullers prob not getting the top 5 participant chests they get first pick on treasure that drops, if they dont get a top 5 chest.
If there are more ideas or things think might be better let me know this is up for discussion and is up for change as we test with more people and figure out layout and where should pull mobs and pt stands. I am going to try and go in and form a map for this so we can look at map and look at routes and where to stand to not get aggro from pulls.